Received: from relay5.UU.NET (relay5.UU.NET [192.48.96.15]) by keeper.albany.net (8.7.1/8.7.1) with ESMTP id HAA18621 for <dwarner@albany.net>; Wed, 17 Jan 1996 07:23:40 -0500 (EST)
Received: from garcia.com by relay5.UU.NET with SMTP
id QQzyxc14924; Wed, 17 Jan 1996 07:08:04 -0500 (EST)
Received: from (localhost) by garcia.com (5.x/SMI-SVR4)
id AA26377; Wed, 17 Jan 1996 07:08:22 -0500
Date: Wed, 17 Jan 1996 07:08:22 -0500
Errors-To: dwarner@albany.net
Message-Id: <m0tcWXL-000JkzC@mail.infinet.com>
Errors-To: dwarner@albany.net
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: "J. David Johnson" <jdavid@infinet.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: easy way to make bolts in metal?
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
>Now you can use the Particle Clone macro/plug-in (or sometihng like that
>-- it lets you replace a each point in the current layer with an object in
>another layer.)
>>
This would get closer, but the bolts would all be oriented in one direction.
In order to orient them "directly out" from the surface, select the edge
points of on side. Copy to a different layer, select in order and make curve.
Orient your bolt object so that it's side is facing the direction you
want to make copies in. And then use rail clone.
Select uniform lengths and it should give you what you're looking for.
(Altho the bolts may not be exactly perpendicular to the surface, they
should be close enough for all but the closest shots...)
Another alternative? How about bump & texture mapping 'em, if you don't get